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    Doodle or Die
    Ghost Player
    1
  2. 2

    i know right

  3. 3
    Ghost Player
    3
  4. 4

    K..........

  5. 5
    Doodle or Die
  6. 6

    *likes doodle*

  7. 7
  8. 8

    A manga sereis by Keiichi Arawi that was adapted by Kyoto Animation in 2011

  9. 9
    Doodle or Die
    Ghost Player
    9
  10. 10

    YOU BETTER KISS THIS THING OR ELSE IT WILL RIP YOUR FACE OFF... But by the looks of those teeth, it'll also rip it off if you kiss it.

    Ghost Player
    10
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    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

  13. 13
    Doodle or Die
  14. 14

    That's so fabulous

  15. 15
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    "IK <3 HELLO FRIENDS I REUTRN" -some pink person

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    Nice dress, pink person!

Doodle or Die is the game of "telephone" with drawing!

This chain roared to a finish 10 years ago
 

Comments

  • Ghost Player    10 years ago (edited: 10 years ago)
    basics: the basic principles of qm are that 1: energy is transmitted in quants, meaning that it isn't transferred continually; it's transmitted through wavelets, little things that carry energy and act like waves in some situations, but like particles in others. an example of wavelet is a photon; it has no mass and has energy, like a wave, but it carries impulse, like a particle. its energy is also directly dependent on its wavelength, which is a unique and mindrapey quality of photons. 2: everything is a wave. or rather, every particle can be described as a wave function. particles function like waves that do not carry energy; but probability - the probability that the particle is, in fact, there. the higher the amplitude of the wave, the more likely it is that the particle is in that exact spot.
    Editing your comment:
  • Ghost Player    10 years ago (edited: 10 years ago)
    schroedinger's equation: schrozymanidas' equation allows us to determine the wave function of a particle; it lets us know where a particle is and where it's headed. it will also give multiple solutions per particle; superpositioning the wave functions (which is a fancy and cool-sounding word for slapping the waves onto eachother via Fourier transformation) gives the definitive wave function of the particle. one thing to note is that the wavelengths of the functions are never whole number multiples of eachother; this means there is a large spike of probability at one area of space, and pretty near zero at all others. it's important to note that the probability of a particle existing in any point of space is almost never zero; this means that literally anything could be anywhere.
    Editing your comment:
  • Ghost Player    10 years ago
    This comment space is property of MrBuzzkill and is to be provided with content at a later date.
    Editing your comment:
  • Ghost Player    10 years ago
    This comment space is property of MrBuzzkill and is to be provided with content at a later date.
    Editing your comment:
  • Ghost Player    10 years ago
    the only thing I know about quantum mechanics is that anything can happen at any time for no reason
    Editing your comment:
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